Back in August last year, Nvidia revealed that everyone’s favorite block-building game Minecraft is getting ray tracing support. Mojang, the game developer, intends to add a layer of realism to the title with this technology. It’s been more than six months since the initial announcement and we are yet to see the fruits of Nvidia and Mojang’s labor. Well, Nvidia has shared an update today, further detailing the ray tracing support for Minecraft.
Further, Nvidia has confirmed that existing worlds created or converted in Minecraft: Bedrock Edition can then be upgraded (i.e converted) to support ray tracing and PBR textures. You can go ahead and read about everything on Nvidia’s blog right here.