It’s no secret that New World’s launch was… Messy. Bugs ran rampant, queue times were outrageous, and overall it felt unfinished. Well, the first big update (and we mean BIG) is here. This patch brings new enemy types, a new weapon, and fixes to some of the major bugs throughout Aeternum. Here’s the highlights from Patch 1.1.
Full notes on all the changes can be found on the official New World website.
New Weapon - Void Gauntlet
The Void Gauntlet can be used offensively and defensively scaling on both Intelligence and Focus. There are two mastery trees for the Void Gauntlet: Annihilation and Decay.
- AnnihilationFocused on close range damage and revolves around Void Blade, a skill that summons a blade of corrosive Void EnergyDecayFocused on healing allies and debuffing enemies. Decay utilizes Orb Of Decay, a projectile that will either heal your allies, or debuff your enemies.
New Enemies - The Varangian Knights
The Varangians are a force of invading knights currently raiding Southeastern Aeternum. They are led by Lord Commander Attalus, a Gaul with a reputation for brutality and a twisted sense of humor. Commander Attalus and the Varangians are vassals to a powerful warlord named Varik “The Hammer” Iznov. They have been sent to Southeastern Aeternum in search of magical artifacts and arcane lore left behind by the Crimson Sorcerer. Their goal is to secure magical weapons that will help their lord in his conquests. The Varangians are fiercely competitive and will vie with one another to curry favor with Lord Commander Attalus.
Focused on close range damage and revolves around Void Blade, a skill that summons a blade of corrosive Void Energy
Focused on healing allies and debuffing enemies. Decay utilizes Orb Of Decay, a projectile that will either heal your allies, or debuff your enemies.
Why these fearsome warriors have arrived is a question to all. Face off against multiple new types of enemies, including the Varangian Hewer, Varangian Scout, Varangian Knight, and Varangian Archer as you ascertain what they are chasing in Aeternum.
World Experience
- WorldEzra’s Forge has been updated and moved from Amrine temple to southwest Windsward.Run Faster on Roads! While running on roads you will now receive a movement bonusAdded a +10% Luck bonus and a +30% Gathering Luck bonus to players flagged for PvP.QuestsUpdated several quests in the Main Storyline to improve the player experience with more compelling dynamics including wave encounters, destructible objects, and proximity tracking nodesUpdated the location of one of the Survivalist “Wolf Den” quests in First Light to reduce amount of travel.
Combat and AI
- Gear PerksIncreased scaling of Leeching perks on rings and weapons from a range of 0.5% - 1.5% damage converted to health on hit to a range of one percent to five percentIncreased the efficiency of the Freedom, Vigor, and Invigorate debuff reduction perks from a range of three percent to five percent based on gear score (GS) to a range of three percent to eight percentDecreased the cooldown of the Keen Speed perk (which grants haste on critical hits) from ten seconds to five seconds, and increased haste duration from two seconds to three secondsIncreased the Poisoning, Blood Letting, Burning, Crippling, Enfeebling, and Infected effect duration on ring perks from a range of three percent to seven percent to a range of five percent to fifteen percentEquip LoadIncreased the healing bonus of the light equip load from 20 percent to 30 percent, and increased the healing bonus for medium equip load from 10 percent to 15 percentNavigation UpdatesFixed various animation bugs alongside a variety of issues to smooth out general navigationDuelsFixed an exploit by preventing gathering while in duels so players can no longer duel to avoid durability damage while gatheringAttribute Threshold BonusReduced the damage reduction provided by the 250 Constitution bonus from 80 percent to 60 percentFixed a bug that caused the 250 Constitution bonus cooldown to trigger on a blocked hitFixed a bug that was preventing players from dodge canceling out of attacks during an ability’s recovery window when the 250 strength bonus was active
Weapons
- War HammerArmor BreakerLasting Trauma: Increased Rend effectiveness from 15 percent to 20 percentOpening Act: Increased bonus damage from 15 percent to 25 percentAdjusted Armor Breaker’s hit box to make it easier to hit enemies on inclines or that have been knocked downMighty GavelIncreased damage scaling from 160 percent to 170 percentReduced the cooldown from 22 seconds to 20 secondsJustice For All: Increased damage scaling from 200 percent to 220 percentWrecking BallIncreased damage from 120 percent to 130 percentSafety Measures: Increased Fortify buff duration from four seconds to seven secondsClear OutSwing Away: Fixed an issue where this upgrade was less efficient when striking multiple targetsShockwaveSundering Shockwave (Item Perk): Reduced the maximum Rend effectiveness from 20% to 10%Path Of DestinyLeeching Path Of Destiny (Item Perk): Fixed a bug that prevented this perk from working when the Stimulated Reduction modifier was equippedPassivesExhaustive Attacks: Increased stamina regeneration penalty applied by the Exhausted debuff from 15 percent to 20 percentLife StaffReduced base healing by 20 percent across the board to account for the increase in healing from equip loadTargeting AdjustmentsNormalized all targeted healing spells (and target lock-on) to have a max range of 25 metersAdded out of range targeted healing functionalityGroup UI will change color when the target is out of rangeIf the target moves out of range, the spell will cancel instead of casting targeting yourselfTrying to cast a targeted heal on an out of range target will display a “target is out of range” notificationSacred GroundReduced the effectiveness of the Sacred Ground fortify perk from 3 percent - 15 percent to 3 percent - 10 percentReduced Holy Ground stamina and mana regeneration from 100 percent to 50 percentSplash of LightIncreased the efficiency of Life Staff’s Splash of Light ability from 40 percent to 60 percentIncreased the efficiency of Splash of Light’s Shared Recovery Upgrade from three percent to five percentOrb of ProtectionMending Protection (Item Perk): This perk’s functionality has been changed. Instead of triggering if the target does not have any active buffs, it now triggers if the target healed by Orb of Protection is under 50 percent healthLight’s EmbraceIncreased the efficiency of Light’s Embrace Connection Upgrade from one percent to two percentPassivesBlessed (Item Perk): Reduced healing bonus effectiveness from a range of 10 percent - 30 percent to a range of 5 percent - 20 percentHatchetBerserkFixed an issue where activating Berserk would consume the Relentless Fury and Accumulated Power empower buffsFeral RushFixed an issue where Feral Rush could be triggered without a cooldown in settlementsRaging TorrentFixed an issue where some attacks could missInfected ThrowIncreased disease and weakness duration from 5 seconds to 10 secondsMortal Power: Increased bonus duration on low health targets from 8 seconds to 15 secondsAerial Transmission: Increased the duration of the AoE cloud from 3 seconds to 6 secondsRending ThrowReduced cooldown from 15 seconds to 8 secondsDefy DeathFixed an issue where the Defy Death ultimate cooldown timer was removed when a player diedGreat AxeWhirlwindAdded Grit to WhirlwindFortifying Whirlwind (Item Perk): Fixed an issue where this perk applied too many stacks of FortifyPassivesHeavy Pull: Fixed an issue where heavy attacks had incorrect hit boxes when this passive was equippedThe Gravity passive no longer increases the duration of all pulls. We updated the ability to now apply Root for 0.25s to targets hit by a pullBowUpdated descriptions for Rain of Arrows, Poison Shot and Splinter Shot to indicate that they cannot headshotEvade ShotGo the Distance: This upgrade now applies haste at the end of the ability, rather than at the start, so that the buff duration is not partially lost during the skill animationPoison ShotReduced cooldown of Poison Shot from 35 seconds to 30 secondsFixed an issue that could cause Poison Shot to go on cooldown without the ability being firedRapid ShotReduced cooldown from 20 seconds to 14 secondsRapid Accuracy: Fixed an issue where this upgrade would not reduce the cooldown if the last arrow of Rapid Shot killed the enemyPassivesFixed an issue where hip-firing with the bow was triggering the Heightened Precision passive from the Musket ability treeSwordShield RushImproved Rush: Increased Weaken duration from 4 seconds to 10 secondsLeaping StrikeReduced cooldown from 25 seconds to 18 secondsIncreased damage scaling from 135 percent to 150 percentSped up the recovery after using Leaping Strike to make it easier to transition into other attacksCowardly Punishment: Updated the description to include the slow percentage valueFire StaffPillar of FireIncreased damage scaling from 134 percent to 170 percentMeteor ShowerFixed an issue where Runes of Helios triggered on targeting Meteor Shower rather than on casting itFireballAdded additional clarity that the Fireball ability is not able to crit. Previously it would show the crit damage color, but not actually deal increased damage. It will no longer show orange damage numbers, and an additional tooltip was addedFlame ThrowerIncrease damage scaling from 34 percent to 50 percentPassivesClear Casting: Reduced damage bonus from 10 percent to 5 percentClear Mind: Reduced empower effectiveness from 10 percent to 5 percentRunes of Helios: Reduced damage bonus from 30 percent to 25 percentProphet of a Fire God: Reduced crit damage bonus from 20 percent to 15 percentSpellslingerReduced the crit chance bonus from 15 percent to 10 percentPyromania: Reduced damage bonus from 20 percent to 15 percentKindle: Fixed an issue causing Kindle to increase buff duration by the incorrect amountReheat: Reduced the time (without activating an ability) to trigger Reheat from 6 seconds to 4 secondsUpdated the Singe and Watch it Burn passives to mix up the functionalitySinge went from inflicting Burn on critical hits to triggering Burn on light attacksWatch it Burn now inflicts burn on critical hits from abilities onlySpearSweepCoup de GraceIncreased damage scaling from 125 percent to 150 percentThis attack is now flagged as Heavy, allowing it to trigger Heavy-related passivesSkewerIncreased bleed damage from 10 percent to 20 percentPerforateIncreased damage scaling from 70 percent to 80 percentFixed a bug which caused the passive Continuous Motion to not reduce the cooldown of PerforateCycloneIncreased damage scaling from 110 percent to 130 percentIce GauntletIce StormIncreased time between damage ticks from 0.25 seconds to 0.33 secondsWind ChillIncreased damage scaling per tick from 16 percent to 20 percentIce ShowerIncreased cooldown from 20 seconds to 30 secondsEntombedEntombed players can no longer be healedReduced health of the Tomb to 50 percent of players max healthReduced damage of breakout burst attack from 168 percent to 70 percentIce PylonIncreased Pylon health by 20 percentAdded a max lifetime of 45 seconds to the Ice PylonPassivesUltimate ChillReduced Ultimate Chill’s bonus damage from 35 percent to 25 percentUpdated Ultimate Chill tooltip wording to better clarify its functionalityCritical Frost: Reduced critical change bonus from 20 percent to 15 percentEnergized Critical: Reduced critical damage bonus from 15 percent to 10 percentHeavy FreezeAdded a five second cooldown to the freeze effectRapierFlurryImproved the homing of Flurry to fix an issue where subsequent attacks would frequently miss or be hard to hitOverwhelm: Fixed an issue where this upgrade was incorrectly applying stamina damage instead of just block damageTondoReduced cooldown from 11 seconds to 6 secondsRiposteCooldown reduced from 20 seconds to 12 secondsBase Stun duration increased from 1.5 seconds to 2 secondsLasting Consequence: Stun duration increased from 2 seconds to 2.5 secondsPassivesMomentum: Increased bonus damage from 25 percent to 30 percentSwiftness: Fixed an issue where this passive was granting haste from bleed damage ticks instead of actual weapon hitsMusketIncreased Musket base damage by 2.5 percentTrapsTraps can no longer can be triggered by players in Death’s DoorSticky BombIncreased damage from 175 percent to 235 percentStopping PowerReduced cooldown from 18 seconds to 15 secondsPower ShotReduced cooldown from 15 seconds to 12 secondsShooter’s StanceReduced cooldown from 20 seconds to 18 secondsPlayers can now exit Shooter’s Stance by pressing sprint, the ability key, dodge, Esc, or releasing RMB.Critical ReloadFixed an issue that caused this passive to function inconsistently.
Economy, Progression, and Loot
- Faction Change Cooldown has been reduced to 60 days (down from 120)Repair Kit Weight has been reduced from 2.0 to 0.1Added the item Chunk of Consecrated Iron to the top rank of the Faction Shop for all factions. Chunks of Consecrated Iron are used to craft the Resilient perk for armor itemsEconomyAll trading posts have been linkedBoth the listing tax and purchase tax will be paid to the territory where the buy or sell order was listedItems listed in sell orders that expire are returned to the Settlement from which they were postedIt is no longer possible to place items on the trading post for 28 days. The maximum is now 14 daysReduced Durability lost from PvP deaths by 10 percentReduced the quantity of honey gained from apiaries by 50 percent and the amount of milk from cows by 65 percent. Honey trees are unaffected by this change. Housing taxes are now due every seven days instead of every five days. No changes to cost, so players will gain two days of housing time without an increase to their taxesProgressionReduced Territory Standing gains from CookingUpdated a Harplass Homestead town project to now require one mission item instead of fiveIncreased the XP requirements for progressing Crafting Trade SkillsLoot/RewardsAdded several new named items as special drops from named Knights found in the world. Knights that are quest targets don’t have special dropsAdded a new style of weapons that drop from the Knight enemy typeRook’s Defense Tower Shield now has a tower shield appearance instead of a kite shield appearanceAdded a set of weapons designed by the participants of the Battle for New World event. These weapons are Tier five and capable of being Legendary if they roll a Gear Score of 600
UX, UI, and Social
- Streamer Mode UpdatesPlayers can now individually block company invites, group invites, friend invites, coin transfer, trade requests, duel requests and chat direct messagesChoosing the full “Do Not Disturb” will turn of all in-coming notificationsAdded notifications to the sending player to let them know their invites or requests are blocking when sending to a player actively using streamer modeSalvage and RepairAdded a tooltip on damaged gear indicator explaining how to repairAdded the damaged gear indicator to the inventory screen when a player has damaged gear.Added a tutorial pop-up to better explain repair partsHighlighted “Repair All” and “Repair” buttons to make them clearer
Looking to experience patch updates before they go to live? Check out how to join the public test realm on Pro Game Guides.
Lasting Trauma: Increased Rend effectiveness from 15 percent to 20 percentOpening Act: Increased bonus damage from 15 percent to 25 percentAdjusted Armor Breaker’s hit box to make it easier to hit enemies on inclines or that have been knocked down
Increased damage scaling from 160 percent to 170 percentReduced the cooldown from 22 seconds to 20 secondsJustice For All: Increased damage scaling from 200 percent to 220 percent
Increased damage from 120 percent to 130 percentSafety Measures: Increased Fortify buff duration from four seconds to seven seconds
Swing Away: Fixed an issue where this upgrade was less efficient when striking multiple targets
Sundering Shockwave (Item Perk): Reduced the maximum Rend effectiveness from 20% to 10%
Leeching Path Of Destiny (Item Perk): Fixed a bug that prevented this perk from working when the Stimulated Reduction modifier was equipped
Exhaustive Attacks: Increased stamina regeneration penalty applied by the Exhausted debuff from 15 percent to 20 percent
Normalized all targeted healing spells (and target lock-on) to have a max range of 25 metersAdded out of range targeted healing functionalityGroup UI will change color when the target is out of rangeIf the target moves out of range, the spell will cancel instead of casting targeting yourselfTrying to cast a targeted heal on an out of range target will display a “target is out of range” notification
Group UI will change color when the target is out of rangeIf the target moves out of range, the spell will cancel instead of casting targeting yourselfTrying to cast a targeted heal on an out of range target will display a “target is out of range” notification
Reduced the effectiveness of the Sacred Ground fortify perk from 3 percent - 15 percent to 3 percent - 10 percentReduced Holy Ground stamina and mana regeneration from 100 percent to 50 percent
Increased the efficiency of Life Staff’s Splash of Light ability from 40 percent to 60 percentIncreased the efficiency of Splash of Light’s Shared Recovery Upgrade from three percent to five percent
Mending Protection (Item Perk): This perk’s functionality has been changed. Instead of triggering if the target does not have any active buffs, it now triggers if the target healed by Orb of Protection is under 50 percent health
Increased the efficiency of Light’s Embrace Connection Upgrade from one percent to two percent
Blessed (Item Perk): Reduced healing bonus effectiveness from a range of 10 percent - 30 percent to a range of 5 percent - 20 percent
Fixed an issue where activating Berserk would consume the Relentless Fury and Accumulated Power empower buffs
Fixed an issue where Feral Rush could be triggered without a cooldown in settlements
Fixed an issue where some attacks could miss
Increased disease and weakness duration from 5 seconds to 10 secondsMortal Power: Increased bonus duration on low health targets from 8 seconds to 15 secondsAerial Transmission: Increased the duration of the AoE cloud from 3 seconds to 6 seconds
Reduced cooldown from 15 seconds to 8 seconds
Fixed an issue where the Defy Death ultimate cooldown timer was removed when a player died
Added Grit to WhirlwindFortifying Whirlwind (Item Perk): Fixed an issue where this perk applied too many stacks of Fortify
Heavy Pull: Fixed an issue where heavy attacks had incorrect hit boxes when this passive was equippedThe Gravity passive no longer increases the duration of all pulls. We updated the ability to now apply Root for 0.25s to targets hit by a pull
Go the Distance: This upgrade now applies haste at the end of the ability, rather than at the start, so that the buff duration is not partially lost during the skill animation
Reduced cooldown of Poison Shot from 35 seconds to 30 secondsFixed an issue that could cause Poison Shot to go on cooldown without the ability being fired
Reduced cooldown from 20 seconds to 14 secondsRapid Accuracy: Fixed an issue where this upgrade would not reduce the cooldown if the last arrow of Rapid Shot killed the enemy
Fixed an issue where hip-firing with the bow was triggering the Heightened Precision passive from the Musket ability tree
Improved Rush: Increased Weaken duration from 4 seconds to 10 seconds
Reduced cooldown from 25 seconds to 18 secondsIncreased damage scaling from 135 percent to 150 percentSped up the recovery after using Leaping Strike to make it easier to transition into other attacksCowardly Punishment: Updated the description to include the slow percentage value
Increased damage scaling from 134 percent to 170 percent
Fixed an issue where Runes of Helios triggered on targeting Meteor Shower rather than on casting it
Added additional clarity that the Fireball ability is not able to crit. Previously it would show the crit damage color, but not actually deal increased damage. It will no longer show orange damage numbers, and an additional tooltip was added
Increase damage scaling from 34 percent to 50 percent
Clear Casting: Reduced damage bonus from 10 percent to 5 percentClear Mind: Reduced empower effectiveness from 10 percent to 5 percentRunes of Helios: Reduced damage bonus from 30 percent to 25 percentProphet of a Fire God: Reduced crit damage bonus from 20 percent to 15 percentSpellslingerReduced the crit chance bonus from 15 percent to 10 percentPyromania: Reduced damage bonus from 20 percent to 15 percentKindle: Fixed an issue causing Kindle to increase buff duration by the incorrect amountReheat: Reduced the time (without activating an ability) to trigger Reheat from 6 seconds to 4 secondsUpdated the Singe and Watch it Burn passives to mix up the functionalitySinge went from inflicting Burn on critical hits to triggering Burn on light attacksWatch it Burn now inflicts burn on critical hits from abilities only
Reduced the crit chance bonus from 15 percent to 10 percent
Singe went from inflicting Burn on critical hits to triggering Burn on light attacksWatch it Burn now inflicts burn on critical hits from abilities only
Coup de GraceIncreased damage scaling from 125 percent to 150 percentThis attack is now flagged as Heavy, allowing it to trigger Heavy-related passives
Increased damage scaling from 125 percent to 150 percentThis attack is now flagged as Heavy, allowing it to trigger Heavy-related passives
Increased bleed damage from 10 percent to 20 percent
Increased damage scaling from 70 percent to 80 percentFixed a bug which caused the passive Continuous Motion to not reduce the cooldown of Perforate
Increased damage scaling from 110 percent to 130 percent
Increased time between damage ticks from 0.25 seconds to 0.33 seconds
Increased damage scaling per tick from 16 percent to 20 percent
Increased cooldown from 20 seconds to 30 seconds
Entombed players can no longer be healedReduced health of the Tomb to 50 percent of players max healthReduced damage of breakout burst attack from 168 percent to 70 percent
Increased Pylon health by 20 percentAdded a max lifetime of 45 seconds to the Ice Pylon
Ultimate ChillReduced Ultimate Chill’s bonus damage from 35 percent to 25 percentUpdated Ultimate Chill tooltip wording to better clarify its functionalityCritical Frost: Reduced critical change bonus from 20 percent to 15 percentEnergized Critical: Reduced critical damage bonus from 15 percent to 10 percentHeavy FreezeAdded a five second cooldown to the freeze effect
Reduced Ultimate Chill’s bonus damage from 35 percent to 25 percentUpdated Ultimate Chill tooltip wording to better clarify its functionality
Added a five second cooldown to the freeze effect
Improved the homing of Flurry to fix an issue where subsequent attacks would frequently miss or be hard to hitOverwhelm: Fixed an issue where this upgrade was incorrectly applying stamina damage instead of just block damage
Reduced cooldown from 11 seconds to 6 seconds
Cooldown reduced from 20 seconds to 12 secondsBase Stun duration increased from 1.5 seconds to 2 secondsLasting Consequence: Stun duration increased from 2 seconds to 2.5 seconds
Momentum: Increased bonus damage from 25 percent to 30 percentSwiftness: Fixed an issue where this passive was granting haste from bleed damage ticks instead of actual weapon hits
Traps can no longer can be triggered by players in Death’s Door
Increased damage from 175 percent to 235 percent
Reduced cooldown from 18 seconds to 15 seconds
Reduced cooldown from 15 seconds to 12 seconds
Reduced cooldown from 20 seconds to 18 secondsPlayers can now exit Shooter’s Stance by pressing sprint, the ability key, dodge, Esc, or releasing RMB.
Fixed an issue that caused this passive to function inconsistently.
Both the listing tax and purchase tax will be paid to the territory where the buy or sell order was listedItems listed in sell orders that expire are returned to the Settlement from which they were posted
Added the damaged gear indicator to the inventory screen when a player has damaged gear.