MultiVersus is a game that will constantly change and adapt throughout its life. While for most players, the most exciting updates will be when new characters are introduced, you should also look for patches that change up the characters already in the game. These changes can have heavy implications on the meta. Here are all the buffs and nerfs from the MultiVersus Version 1.02 patch notes.
MultiVersus Version 1.02 patch notes – all buffs and nerfs
Arya Stark
- Air/Ground Up Special – Reverted to Early Access version of up specialAssassin Passive – Removed 5% additional damage taken debuff
Batman
- Air Down Special – Knockback angle launches victims more horizontallyAir Side Attack – When landing, the attack will allow carrying movement momentum earlier
Bugs Bunny
- Air Down Attack – Recovery land cancel window delayed 2 framesAir Side Attack – Recovery land cancel window delayed 3 framesAir Up Attack – Hitbox active frames reducedAir Up Special – Cooldown attack no longer consumes all aerial special usesComin’ Through Doc signature perk – Hitbox active duration reduced to 0.25s from 0.5sGround Neutral Attack – Frame window to cancel into another Ground Neutral Attack delayedWeight – Lowered to 50 from 55
Finn
- Air/Ground Neutral Special – Fixed an issue where the shockwave from high-fiving an ally would not hit enemiesAir Up Special – Adjusted vacuum hitbox to more consistently combo into the final hitAssassin Passive – Removed 5% damage taken debuffGround Down Attack – Increased minimum distance traveled, adjusted vacuum hitbox to more consistently combo into the final hitPassive – Increased starting gold to 200 from 100
Garnet
- Air/Ground Neutral Special – When Garnet bubbles a projectile, the projectile will not be able to hit herself or allies until the bubble expiresAir/Ground Side Special – Increased projectile speed to 2200 from 2000, recovery frames decreased to allow for follow-up combos from the hitAir Side Attack – Side attack 1 on-hit cancel window moved earlier, side attack 1 combos better into Side Attack 2
Harley Quinn
- Assassin Passive – Removed 5% additional damage taken debuffMovement Speed – Increased to 1875 from 1825
Iron Giant
- Air/Ground Neutral Special – Ability and ammo cooldowns are now static cooldowns. Static cooldowns are not affected by cooldown reduction perks or buffs. Consuming an item or Iron Giant’s art will still grant one bolt, ability cooldown increased to 25s from 23sAir Neutral Attack – Whiff recovery increasedAir Up Attack – Reduced damage to 5 from 6Passive – RAGE mode gray health reduced to 15 from 30
Jake
- Air Down Attack – Damage reduced on first two hits, third hit ignite duration reduced to 0.5 seconds from 1 secondAir/Ground Down Special – Attack duration reduced to 3 seconds from infinite duration, can no longer hit the same enemy multiple timesAir/Ground Neutral Special – If Jake eats multiple opponents, he will spit them all out on the first spit. Spitting no longer counts towards air special count. Jake can aerial spit even if he has exhausted his air specials, spat out opponents are now properly classified as projectiles, weakened stacks applied on hit reduced to 2 from 5Air Side Attack: Whiff recovery increased six frames, land cancel window delayed to match increased whiff recovery, on-hit cancel window moved 2 frames earlier
LeBron James
- Air Down Attack – Knockback angle pushed to be more horizontalBall Ground Down Attack – Cancel window moved earlierBall Ground Neutral Special – Ground pass projectile speed increased, air version unaffectedBall Ground Up Attack – Hitbox active frame window moved earlier, on-hit cancel window moved earlier to allow for more reliable combo follow-upsBasketball – Enemies can no longer hit the basketball, the basketball will always bounce back when blocked by projectile-blocking effectsNo Ball Air Side Attack – Hitbox active frame window moved 3 frames earlier
Morty
- Air/Ground Neutral Attack – Knockback scaling increasedAir/Ground Neutral Special – Ammo cooldown increased to 13s from 12s, knockback scaling increased from 23 to 25, grenades can now be knocked back by ally projectiles, and enemy projectiles will destroy grenadesAir Side Special – Portal aim reticle now only shows for the Morty player in online matchesExtra Fleeb Juice signature perk – Now cleans up Tom and Jerry’s mousetrap, also cleans up Garnet’s electric zoneGround Side Attack – Full jab combo now connects more reliablyGround Side Special – More consistently hits projectilesGround Up Attack – Fixed an issue where the blaster could spawn two shots when fired, knockback direction now based on projectile velocity, knockback scaling increasedPassive – Ally grenade passive has been enabled
Reindog
- Air/Ground Neutral Attack – Enemies can no longer hit the spit projectileAir Up Attack – Vacuum knockback applied to the first hit to help the two hits chain together more reliablyGround Neutral Attack – Holding down and dodging no longer cancels into the next attack as quickly to prevent extremely rapid firing of the projectile attack
Shaggy
- Ground Down Attack – Armor removed from the attack and knockback angle pushed to be more horizontalGround Up Special – Jump cancel in ground up air special is delayed to prevent a true combo into Air Up SpecialWeight – Lowered to 68 from 76
Steven Universe
- Air/Ground Up Special – After spawning 2 shields with his Up Special, Steven must land on solid ground before he can spawn more shields with his Up Special
Superman
- Air/Ground Down Special – Now has an ammo cooldown, spawns with 2 ammo, one new ammo returns every 8 secondsAir Side Special – Fixed a bug where Superman could grab enemies from far away as they bounced off of walls, flight speed is reduced after Superman grabs an enemyAir Up Special – Fixed a bug where Superman could grab enemies from far away as they bounced off of walls, later startup on active hit framesGround Down Attack – Hitbox active frames reducedGround Up Attack – Hitboxes adjust so the attack no longer hits behind him
Taz
- Air/Ground Down Special – Recovery frames decreased to allow for better combo follow-ups, Air/Ground Up Special allows canceling to dodge and jump to be able to escape while in the airAir/Ground Neutral Special – Taz can now eat and spit Bugs’s safe and rocket and Shaggy’s super sandwich, eating an enemy in the air now applies 2 weakened stacksAir/Ground Side Special – On-cooldown tornado duration increased to 0.45s from 0.25sI Gotta Get In There! signature perk – Taz’s ally can only enter the dogpile one time per usePassive – Max Tasty stacks increased to 18 from 16, chicken movement speed reduced to 1200 from 1550, chicken maximum health reduced to 15 from 30, chicken duration reduced to 6 seconds from 8
Tom and Jerry
- Air Down Attack – Added 3 frames of recovery, land cancel window delayed by 3 framesAir Side Attack – Added 3 frames of recovery, land cancel window delayed 7 framesDynamite Split signature perk – Split dynamite sticks now detonate when they hit terrainGround Side Attack – Jab 1 hitbox active frame window moved 2 frames laterJerry Air/Ground Up Special – Jerry no longer hits enemies immediately after the rocket explodesJerry – No longer refreshes his cooldown if he dies while attached to an ally, reduced cork ammo to 2 from 3 (cork ammo while attached to ally unchanged)
Velma
- Air/Ground Neutral Attack – No longer heals Velma when she hits an ally with a speech bubbleAir Up Special – No longer applies weakened stacks on hitMovement Speed – Reduced to 2100 from 2200Weight – Reduced to 52 from 55
Wonder Woman
- Ground Down Attack – No longer breaks projectiles while chargingMovement Speed – Reduced to 2225 from 2250Weight – Reduced to 71 from 76