The Season 1.01 update will arrive for MultiVersus, and here is the complete list of changes and fixes added to this patch. Along with Morty’s eagerly anticipated release, the new MultiVersus Season 1.01 update also includes some quality-of-life balance improvements. Arya, Finn, Harley, the Iron Giant, Superman, and Velma will experience some changes. Additionally, Garnet and Taz will receive enhancements in the upcoming release. This patch will be a server-based patch update. That means it only affects online play and does not impact offline play. Here is everything upcoming Season 1.01.

MultiVersus Season 1.01 Update Notes

General

  • Morty will be arriving today! 08/23! He will be our first Plumbus-wielding character!
  • This patch is entirely server-side, so all updates are Online-Only and will not be reflected in local/lab play until the next patch.

General Perks

  • Ice To Beat You! – Projectiles will only apply Ice debuff to fighters not already debuffed by Ice.
  • I’ll Take That – Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds.
  • Stacked cooldown refund decreased from 1 second to 0.5 seconds

Gameplay Systems

  • Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain

Characters

Legend:

  • Stacked cooldown refund decreased from 1 second to 0.5 seconds

  • + = Buff

  • – = Nerf

  • ~ = Change

Arya

    • Assassin Passive:
  • Reduced extra damage taken from 14% to 5%.
  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying to not to go too far too fast. We don’t want to create an assassin-dominated meta.
  • Movelist Description of this change will not be updated until the next patch.

Finn Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.

  • Reduced extra damage taken from 14% to 5%.

  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying to not to go too far too fast. We don’t want to create an assassin-dominated meta.

  • Movelist Description of this change will not be updated until the next patch.

  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying to not to go too far too fast. We don’t want to create an assassin-dominated meta.

  • Movelist Description of this change will not be updated until the next patch.

    • Air/Ground Neutral Special:
  • Increased base damage from 5 to 6

  • This base damage is increased by holding and charging the attack

    • Air/Ground Down Special (BMO Chop)
  • Increased Damage from 18 to 20

  • Increased Knockback Scaling from 18 to 20

    • Assassin Passive:
  • Reduced extra damage taken from 14% to 5%.

  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying to not to go too far too fast. We don’t want to create an assassin-dominated meta.

  • Movelist Description of this change will not be updated until the next patch

Garnet Garnet buffs are incoming in the next patch!

  • Increased base damage from 5 to 6

  • This base damage is increased by holding and charging the attack

  • This base damage is increased by holding and charging the attack

  • Increased Damage from 18 to 20

  • Increased Knockback Scaling from 18 to 20

  • Reduced extra damage taken from 14% to 5%.

  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying to not to go too far too fast. We don’t want to create an assassin-dominated meta.

  • Movelist Description of this change will not be updated until the next patch

  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying to not to go too far too fast. We don’t want to create an assassin-dominated meta.

  • Movelist Description of this change will not be updated until the next patch

Harley

    • Assassin Passive:
  • The reduced extra damage is taken from 14% to 5%.
  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying not to go too far too fast. We don’t want to create an assassin-dominated meta.
  • Movelist Description of this change will not be updated until the next patch.

Iron Giant Iron giant dominates with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.

  • The reduced extra damage is taken from 14% to 5%.

  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying not to go too far too fast. We don’t want to create an assassin-dominated meta.

  • Movelist Description of this change will not be updated until the next patch.

  • We’re evaluating if this passive should be removed entirely. We want to take a step toward that while trying not to go too far too fast. We don’t want to create an assassin-dominated meta.

  • Movelist Description of this change will not be updated until the next patch.

  • – Air/Ground Neutral Special:

  • Increased cooldown from 23s to 25s

  • – Air Up Attack:

  • Hit boxes shrank to more accurately fit the attack visuals

  • – Air/Ground Up Special:

  • Reduced damage by 1 and base knockback on the final hit of spin

    • Air/Ground Down Special:
  • Allow cancel out of Cannonball if it hits an enemy

Superman

  • Increased cooldown from 23s to 25s

  • Hit boxes shrank to more accurately fit the attack visuals

  • Reduced damage by 1 and base knockback on the final hit of spin

  • Allow cancel out of Cannonball if it hits an enemy

  • ~ Fixed a bug allowing Superman to grapple enemies that wall bounce even if his hitboxes did not connect.

Taz Taz buffs are incoming in the next patch!

Velma

  • – Air/Ground Down Special:
  • Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.

Morty will be released MultiVersus on August 23. He has been anticipated for quite some time, yet he is now present. For more information regarding this patch, visit the official MultiVersus site.

  • Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.